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2026 Season 2 Patch 1 Release Notes [2026.03.13.02]

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Patch Release:

This release is a Patch, focusing on additional updates, improvements, and fixes for the 2026 Season 2 Release.

iRacing Launcher

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Paint Shop
  • Fixed an issue where the artwork for the new sponsors we added for 2026 Season 2 were not showing up on vehicles. This is fixed, and the logos are now appearing correctly. The following new sponsors were added to the Paint Kit:

    • Asetek Racing

    • Good Ranchers

    • Holley Performance Brands

    • Holmatro

    • Jerky Boys

    • Larry Chen Photo

    • LVRY

    • Nova Motorsport

    • PAGID Racing

    • Penske Racing Shocks

    • PPG

    • Root Insurance

    • Roush Yates Manufacturing Solutions

    • Safecraft

  • Fixed an issue where the updated artwork for the updated sponsors for 2026 Season 2 was not showing up on vehicles. This is fixed, and the updated logos are now appearing correctly. The following sponsors were updated in the Paint Kit:

    • Ally

    • Anduril

    • Eibach

    • Fanatec

    • Horizon Hobby

    • MillerTech

    • Mobil 1

    • Ohlins

    • Pimax

    • Roto-Rooter

    • Schluter Systems

    • SKF

    • Sunoco

    • Trading Paints

    • WeatherTech

Simulation

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AI Racing
  • AI vehicles have improved their tire heat calculations, and should no longer drop below realistic levels.

  • AI Drivers have improved their racing line speed calculation process as they change positions around a track.

  • AI Drivers have improved their racing skills at St. Petersburg Grand Prix.

Audio
  • Rain sounds for the newly rain-ready 2026 Season 2 Release vehicles have been updated.

Graphics
  • Dust generation and accumulation on windshields has been reduced slightly.

  • Fixed an issue where some smoke and other particle effects were being incorrectly rendered over other environment objects.

User Interface
  • Fixed some positioning issues with elements that could occur after they were moved.

  • For the HUD Profiles system, fixed an issue with some UI element position offsets.

  • User Interface

  • For Key Bindings, fixed several issues relating to „Settable“ keybinds that have up to 3 bindings for inc/dec/level of the control like Car Setup Adjustments (e.g. Brake Bias Set, Engine Power Set, …)

    • Fixed the Clear/Erase function (trash icon) for Settable controls – now all 3 controls are cleared, so the mapping gets cleared in the UI.

    • Fixed the secondary control mapping showing up in the Keybind Preview – e.g. Decrement was showing up, but not Increment, now they both show up, and correctly labeled.

    • Fixed Keybind Preview for Shift-Ctrl-Alt-Print Screen – this now works because the actual keyboard event is compared against controls, in addition to checking if the keys are pressed.

    • Fixed timeout of repeated keys – now if you wait 5 seconds, the repeat key check times-out and clears the last key, so the same key can again be pressed after 5 seconds, but if you keep hitting the same key, it correctly times-out and stops showing up.

    • Fixed a few typos in comments.

Cars

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<Car Class> GTE
  • For the damage model, re-balanced rear panel yields and break limits.

Audi 90 GTO
  • iRacing setups have been updated.

Audi RS3 LMS Gen2
  • Max camber warnings have been set to -4.0 degrees.

Dallara IR18
  • Fixed an error that did not allow weight jacker at Iowa Speedway and Phoenix Raceway.

Dallara iR-01
  • iRacing setups have been updated.

Ferrari 488 GTE
  • Adjusted windshield wipers.

    • Windshield wiper starting location has been adjusted.

    • Windshield wiper shake has been reduced.

Ford GTE
  • Fixed an issue where the glow effect from the brake light could separate from the object when severely damaged.

NASCAR Truck RAM
  • Some RAM branding and the decal layer has been updated.

Porsche 911 Cup (992.2)
  • A new Series Branding selection has been added for this vehicle: Porsche Motorsport North America (PMNA).

    • When selected for use in a Hosted Session, tire branding is removed from the car.

Super Late Model
  • Adjusted cockpit gauge glass shader.

Tracks

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Adelaide Street Circuit
  • Fixed an issue where the grandstands were being hidden when buildings should have been, and visa-versa, based on the selected graphics settings.

Barber Motorsports Park
  • A pit fence has been properly lowered into the ground.

Circuit of the Americas
  • The A-frames now appear at all configs.

Langley Speedway
  • Track loading screen has been updated.

Lanier National Speedway
  • Grandstand concrete color has been adjusted.

  • Track loading screen has been updated.

Long Beach Street Circuit
  • Track loading screen has been updated.

Nürburgring
  • Fixed a variety of purple colored areas on some track sections.

Red Bull Ring
  • Updated a few track surface textures.

Sebring International Raceway
  • Adjusted the visibility of the hairpin bridge so it doesn’t disappear at the lowest graphics settings.

  • Fixed some camera draw distance issues with some environment assets.

  • Fixed a misspelling on the medical building.

  • Track loading screen has been updated.

St. Petersburg Grand Prix
  • Stadium light placement has been optimized.

USA International Speedway
  • Fixed some environment texture mapping details.

  • Track loading screen has been updated.

Von Rookman

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