========================================================================
————————————————————
This release is a Patch, focusing on additional updates, improvements, and fixes for the 2026 Season 2 Release.
————————————————————
-
Fixed an issue where the artwork for the new sponsors we added for 2026 Season 2 were not showing up on vehicles. This is fixed, and the logos are now appearing correctly. The following new sponsors were added to the Paint Kit:
-
Asetek Racing
-
Good Ranchers
-
Holley Performance Brands
-
Holmatro
-
Jerky Boys
-
Larry Chen Photo
-
LVRY
-
Nova Motorsport
-
PAGID Racing
-
Penske Racing Shocks
-
PPG
-
Root Insurance
-
Roush Yates Manufacturing Solutions
-
Safecraft
-
-
Fixed an issue where the updated artwork for the updated sponsors for 2026 Season 2 was not showing up on vehicles. This is fixed, and the updated logos are now appearing correctly. The following sponsors were updated in the Paint Kit:
-
Ally
-
Anduril
-
Eibach
-
Fanatec
-
Horizon Hobby
-
MillerTech
-
Mobil 1
-
Ohlins
-
Pimax
-
Roto-Rooter
-
Schluter Systems
-
SKF
-
Sunoco
-
Trading Paints
-
WeatherTech
-
————————————————————
-
AI vehicles have improved their tire heat calculations, and should no longer drop below realistic levels.
-
AI Drivers have improved their racing line speed calculation process as they change positions around a track.
-
AI Drivers have improved their racing skills at St. Petersburg Grand Prix.
-
Rain sounds for the newly rain-ready 2026 Season 2 Release vehicles have been updated.
-
Dust generation and accumulation on windshields has been reduced slightly.
-
Fixed an issue where some smoke and other particle effects were being incorrectly rendered over other environment objects.
-
Fixed some positioning issues with elements that could occur after they were moved.
-
For the HUD Profiles system, fixed an issue with some UI element position offsets.
-
User Interface
-
For Key Bindings, fixed several issues relating to „Settable“ keybinds that have up to 3 bindings for inc/dec/level of the control like Car Setup Adjustments (e.g. Brake Bias Set, Engine Power Set, …)
-
Fixed the Clear/Erase function (trash icon) for Settable controls – now all 3 controls are cleared, so the mapping gets cleared in the UI.
-
Fixed the secondary control mapping showing up in the Keybind Preview – e.g. Decrement was showing up, but not Increment, now they both show up, and correctly labeled.
-
Fixed Keybind Preview for Shift-Ctrl-Alt-Print Screen – this now works because the actual keyboard event is compared against controls, in addition to checking if the keys are pressed.
-
Fixed timeout of repeated keys – now if you wait 5 seconds, the repeat key check times-out and clears the last key, so the same key can again be pressed after 5 seconds, but if you keep hitting the same key, it correctly times-out and stops showing up.
-
Fixed a few typos in comments.
-
————————————————————
-
For the damage model, re-balanced rear panel yields and break limits.
-
iRacing setups have been updated.
-
Max camber warnings have been set to -4.0 degrees.
-
Fixed an error that did not allow weight jacker at Iowa Speedway and Phoenix Raceway.
-
iRacing setups have been updated.
-
Adjusted windshield wipers.
-
Windshield wiper starting location has been adjusted.
-
Windshield wiper shake has been reduced.
-
-
Fixed an issue where the glow effect from the brake light could separate from the object when severely damaged.
-
Some RAM branding and the decal layer has been updated.
-
A new Series Branding selection has been added for this vehicle: Porsche Motorsport North America (PMNA).
-
When selected for use in a Hosted Session, tire branding is removed from the car.
-
-
Adjusted cockpit gauge glass shader.
————————————————————
-
Fixed an issue where the grandstands were being hidden when buildings should have been, and visa-versa, based on the selected graphics settings.
-
A pit fence has been properly lowered into the ground.
-
The A-frames now appear at all configs.
-
Track loading screen has been updated.
-
Grandstand concrete color has been adjusted.
-
Track loading screen has been updated.
-
Track loading screen has been updated.
-
Fixed a variety of purple colored areas on some track sections.
-
Updated a few track surface textures.
-
Adjusted the visibility of the hairpin bridge so it doesn’t disappear at the lowest graphics settings.
-
Fixed some camera draw distance issues with some environment assets.
-
Fixed a misspelling on the medical building.
-
Track loading screen has been updated.
-
Stadium light placement has been optimized.
-
Fixed some environment texture mapping details.
-
Track loading screen has been updated.
