This Patch Release contains updates and fixes for 2026 Season 1.
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AI Drivers have improved their racing skills with the Mercedes-AMG W12 E Performance.
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AI Drivers have improved their racing skills with the GTP Car Class.
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The shiny metallic tire shader has been applied to GTP car tires.
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For a variety of NASCAR tracks, updated the Musco lighting near pit road so that they illuminate properly at night.
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The secondary incident limit has been added to the session string as „IncidentWarningInitialLimit“ and „IncidentWarningSubsequentLimit“.
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Completed the conversion of the „iRacing“ driver flag to the „Global“ driver flag.
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Fixed some issues with Timing column widths on Relative and Standings overlays.
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Removed a duplicate spotter text message setting.
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Fixed a few issues with the Widget Editor, including:
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Licenses were not displaying in overlays when the main black box was collapsed.
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Position saving behavior is now functioning when using a scaling override.
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Fixed an incorrect display for Time Trial info in the Lap Timing overlay.
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Fixed a visibility issue with the clock widget.
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These cars now utilize the Vision tread tires that will debut next season.
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Tire properties have been updated for the new Vision treads!
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Learn more about this new breed of tire from our Executive Producer here:
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https://forums.iracing.com/discussion/90052/gtp-tire-update-planned-for-early-january/p1
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For the damage model, stiffened the rear bumper hull and increased the rear bumper yield limits.
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A variety of vehicle changes for post-2026 Season 1 Release have been completed, including:
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Aerodynamics have been adjusted slightly.
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Vehicle weight has been reduced by 5 kg.
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iRacing setups have been updated.
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Fixed an issue where a paint pattern was always appearing 100% black.
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Turbo and blow-off valve sounds have been improved.
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Fuel burn rate has been increased slightly.
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iRacing setups have been updated.
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The spinning tire texture has been updated.
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iRacing setups have been updated.
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Fixed a flipped driver’s side aeroscreen decal.
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Fixed an issue where opponent cars could incorrectly appear to be grounding and throwing sparks.
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For the damage model, wheel breakage threshold has been increased.
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Vehicle and tire properties have been updated, including: aerodynamics, brake cooling, engine braking, MGU friction, brake pedal force demands, rear suspension geometry, and vehicle weight has been reduced by 10 kg.
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Engine cooling, fuel burn rate, and aerodynamic parameters have been adjusted slightly.
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iRacing setups have been updated.
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The steering wheel is now off when „Static with Display“ is the selected steering wheel mode in the Graphics options.
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A slight adjustment has been made to the static car sounds.
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Reduced some harshness and static/crackle frequencies in some engine and transmission sounds.
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A slight static sound has been removed from the in-car deceleration sounds.
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iRacing setups have been updated.
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iRacing setups have been updated.
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Fixed an issue where opponent cars were missing their side mirrors.
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(Grand Prix) – Track Rules tab has been updated.
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(Grand Prix) – At the stadium turns, a 1X will now be awarded for 4-wheels off at the center of the turns.
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Fixed an issue where the pit wall could appear to vanish based on viewing distances.
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A variety of track surface decals have been updated from both improved details and better graphics performance.
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(EV Circuit) – 150m, 100m, and 50m marker boards have been added.
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(Road Course) – The outside of Turn 1 is now both a 1X and a gain-time penalty zone.
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(Road Course) – Track Rules tab has been updated.
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(Club) – Fixed an issue where lap times were sometimes not counting correctly.
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(Club) – Added „Rallycross“ to the track name in the UI.
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Fixed a visual issue that could occur with some light poles at certain camera distances.
