2025 Season 2 Patch 2 Release Notes [2024.03.25.02]

This Patch Release contains updates and fixes for the 2025 Season 2 Release.

Simulation

Dynamic Track Model

  • Fixed an issue where track debris was very difficult to see at a distance.
  • Fixed an issue where the visual effects for track debris were not displaying an appropriate amount – it would appear as though less debris was present than actually was.
  • Updated the appearance of track debris based on the viewing camera angle.
  • Track debris rubber marbles have been adjusted for improved visibility.
  • Improved the visuals for gravel debris particles.

Graphics

  • Solar flare intensity has been reduced. We still do not recommend staring into the sun.
  • Updated solar flare coloration and brightness.
  • Improved specular map behaviors for some older environment objects.
  • Reduced the reflectivity for a variety of smooth and shiny objects.
  • Improved the lighting exposure during rainy and foggy conditions.
  • The sharp MSAA filtering process has been expedited and improved – artifacts should no longer occur at extreme intensities.
  • Reduced the specular lighting intensity for dirt and oval track surfaces.
  • Reduced flickering that could occur in very bright HDR pixels while using MSAA.
  • Fixed the lighting on rain particles and rain sprays in all conditions, but mostly at night.
  • Several trees that were extra bright at Sebring night and some other tracks have been improved.
  • Fixed an issue where some tire skid marks without nearby lighting were eerily glowing in the dark.
  • Fixed an issue where tire marks made at night during wet weather would appear extra-bright.
  • Fixed an issue where vehicle headlights were not illuminating tire smoke correctly.

Spotter/Crew Chief

  • Some spotter packs have been updated.

Autofuel

  • Fixed an issue where the Spotter could incorrectly inform you that you had insufficient fuel at the start of an event.

Cars

<Car Class> ARCA 2025 Series

  • Various manufacturer art elements are now locked in the paint templates for these cars.

Ferrari 499P

  • Fixed an occasional issue in which the low fuel level warning can falsely trigger when entering the car with a nearly full fuel cell.

Formula Vee

  • Dashboard ambient occlusion has been updated.

Ray FF1600

  • Footwell has been darkened.

Tracks

Charlotte Motor Speedway

  • Fixed an issue where a pit exit wall was painted with glow-in-the-dark paint, and would eerily glow bright green at night.

Darlington Raceway

  • Fixed several objects that would pop into view as the camera changed distances from them.
  • Track surface coloring has been updated.
  • Hedges have been updated.

Homestead Miami Speedway

  • Fixed several objects that would pop into view as the camera changed distances from them.

Iowa Speedway

  • Musco lights have been updated.
  • Fixed several objects that would pop into view as the camera changed distances from them.

Kansas Speedway

  • Hedges and signs have been updated.
  • Crowd and fence textures have been updated.

Las Vegas Motor Speedway

  • Fixed several objects that would pop into view as the camera changed distances from them.
  • Some grandstand textures have been improved.

Lime Rock Park

  • Additional crowds have arrived at this track.

Portland International Speedway

  • Fixed several curb issues.
  • Fixed an issue where the brake markers were not visible at far camera distances.
  • Brake markers have been updated to always draw at all camera distances and graphics settings.

Slinger Speedway

  • Track surface texture roughness and colors have been rebalanced and skid mark textures have been updated.

Sonoma Raceway

  • A flagpole has been updated.

Thruxton Circuit

  • Fixed a color issue with a section of the Seagrave corner.

Von Rookman

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