2025 Season 2 Patch 1 Release Notes [2024.03.16.01]

This Patch Release contains updates and fixes for the 2025 Season 2 Release.

Simulation
Updater
– Fixed an issue that could occur when installing updates where the updater needed to be closed to continue to use iRacing, fixing an infinite updater loop.

AI Racing
– AI Drivers are now ready to drive the new ARCA Class Cars! This includes all three of the brand new ARCA Cars released for 2025 Season 2!
– – ARCA Chevrolet SS
– – ARCA Ford Mustang
– – ARCA Toyota Camry
– AI Drivers have improved their standing start behaviors and are less likely to cook their rear tires, lose all rear grip, and spin out.

Graphics
– Fixed a critical issue where dynamic track debris was completely invisible.
– Improved lighting effects on crowds at night.
– Improved lighting effects and visibility of windshield glass.
– Improve a visual pop that can be seen on grandstands at day/night transitions.
– Improved some specular texture issues that could appear on track and environment terrains when the sun at low angles could cause some blowout.
– Fixed an issue where helmet visors were flashing white when they had dirt on them at night.
– Fixed an issue where windshield dirt and dust streaks were rendering extremely reflective and bright.
– Fixed an issue where some environment objects were defaulting to the wrong shaders and would appear pure black.
– Fixed some issues with ambient lighting on trees, where some trees could appear bioluminescent in certain conditions at night.
– Fixed an issue where some fences would not render correctly in high amounts of haze at low or medium shader detail.

Weather
– Fixed an issue where 100% humidity (low fog) was causing the exposure to be too dark when skies were also clear.

Cars
<Car Class> ARCA 2025 Series
– Brake rotor glow has been enabled.

<Car Class> GTP Series
– – Fixed an issue where ARB settings that did not match the setup in use could be loaded into a Fixed Setup Session.
– ARB adjustment during cornering is now less restrictive.

ARCA Ford Mustang
– Fixed an issue with a decal logo being incorrectly mirrored on one side of the car.

Acura ARX-06 GTP
– iRacing setups have been updated.

BMW M Hybrid V8
– iRacing setups have been updated.

BMW M8 GTE
– The Dashboard Box rev lights have been updated for accuracy.

Dallara IR18
– iRacing setups have been updated.

Dallara P217
– Fixed an issue where the shift light lamp was too large.
– Fixed an issue where the bumper was too shiny at certain camera distances.

FIA F4
– The Dashboard Box rev lights have been updated for accuracy.

Hyundai Elantra N TCR
– Fixed a grammatical error in an iRacing setup.

Late Model Stock
– The car decals texture layer of the paint template has been updated.

Legends Ford ’34 Coupe
– iRacing setups have been updated.

NASCAR Cup Series Ford Mustang
– Fixed a critical issue with fields in the Garage screen overlapping, making them unusable.

Porsche Mission R
– iRacing setups have been updated.

Ray FF1600
– Fixed an art issue where the suspension hub pivots were misaligned.

Ruf RT 12R RWD
– iRacing setups have been updated.

VW Beetle Lite
– Fixed an issue where opponent cars could appear to have a bad setup applied.

[Legacy] Porsche 911 GT3 Cup (991)
– Speedometer calculation has been updated for accuracy.

[Legacy] Porsche 911 GT3 R
– The in-Simulator name for this car has been updated.

Tracks
Cadwell Park Circuit
– A floating marshal hut has been earthbound.

Chili Bowl
– Fixed an issue where this track was being overexposed during day-time races.

Darlington Raceway
– Fixed some visual popping of objects as the camera changed distances from them.
– A missing retaining wall has been added.
– Additional crowds have arrived at buildings and bleachers.
– Additional visitor vehicles have arrived.
– Some fences have been mended.

Dover Motor Speedway
– The textures for the casino have been improved.

Homestead Miami Speedway
– Some pit road buildings have been updated.

Kansas Speedway
– Additional visitor vehicles have arrived.

Las Vegas Motor Speedway
– Fixed some visual popping of objects as the camera changed distances from them.
– Crowds have arrived in the grandstand tower.
– Improved night lighting for objects and terrain at this track.

MotorLand Aragón
– Fixed an issue where a tire barrier in Turn 8 was incorporeal.

New Hampshire Motor Speedway
– Some track surface textures and skid mark textures have been improved.

Oswego Speedway
– Some track surface textures and skid mark textures have been improved.
– Some terrain textures have been updated.

Portland International Speedway
– Fixed an issue with some gain-time checkpoints at Turn 10.
– Some rock models have been updated.

Rudskogen Motorsenter
– Fixed an issue where some rocky areas could render pure black at low sun angles.

Sebring International Raceway
– Treeline shaders have been updated.

Talladega Superspeedway
– Halo support has been added to the pit-in light.

Von Rookman

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