This is a Hotfix Release, containing critical fixes and some updates for the 2025 Season 1 Release.
– Fixed a critical issue where custom sectors could not be set with the Active Reset feature.
– Debris particles may now be spawned along the entire width of the tire carcass instead of only in the center of the contact patch.
– Some parameters for gravel, mud, and dust debris have been updated.
– Fixed an issue with the updated debris system where some particles were not allowed to interact with the environment during their lifetime.
– Fixed a critical issue where loose dirt at Dirt Oval tracks was completely invisible in Replay cameras.
– Fixed a critical issue where AI Drivers would refuse to grid for Oval events using Timeline Weather.
– – Developers learned that this was a form of protest by the AI Drivers, and their demands for new umbrellas during their off-track time have been satisfied. AI Drivers will once again race on Ovals when Timeline Weather is selected.
– SSAO processing along shape edges has been improved.
– Fixed some display issues with some of the rear brakelights for Fred’s pace cars.
– Fixed an issue where some of the 3D foliage was attempting to divide by zero. Not even Mother Nature can perform such a mathematical impossibility!
– Drafting distances and corresponding effects have been adjusted.
– Fixed an issue where the dashboard gauges could appear blank/white.
– Aerodynamic offsets have been updated.
– Fixed an issue where the paddle shifters would not rotate with the wheel for female drivers.
– Very distant LODs have been updated to correctly hide cockpit interior completely.
– Fixed an issue where pit crew and equipment could have the incorrect colors applied when using an official BMW livery.
– Fixed a texture mapping issue on the left-side fuel windows.
– Fixed an issue where the driver’s seat could disappear at certain camera distances.
– Fixed an issue with toe measurements in the garage.
– For the damage model, fixed an issue where too much energy from some vehicle body impacts was being transferred to the engine.
– iRacing setups have been updated.
– Engine sounds for chase and exhaust cameras have been improved.
– For the damage model, reduced the amount of energy damage transferred from the nose hull to the engine.
– For texture mapping, the rear windshield banner has been added, and the grille has been moved to an independent texture.
– The perspective and angle on vehicle mirrors has been adjusted.
– Fixed an issue where the wiper knob rotated incorrectly.
– Fixed an issue where the dashboard gauges could appear blank/white.
– Fixed an issue where headlight flares were appearing in the middle of the car.
– Updated some brakemarkers.
– Some environment textures have been updated.